Unfortunately, you have a lot more investment opportunities than you do funds. Prize money can be spent on vehicle upgrades (though they make no discernible difference to your performance and the visual upgrades barely exist) or sometimes on new cars. Points go toward leveling up your character so that those holographic arrows grow increasingly effective. The less you rely on such things (different persona you can select pre-race offer less support), the more points and prize money you receive if you place first. If you position yourself along the flickering arrows, you’ll receive assistance with cornering and speed boosts that allow you to get a leg up on your competition. Courses are populated by holographic arrows along certain curves that prescribe a path through the chaos. A neat innovation here is the ’driver intuition’ concept that you can utilize while progressing through various objectives. Races themselves feel competent, even without pretty scenery. Late in the game, there’s more to look at as you race through those final courses, but you’ll have to zip through a lot of monotonous filler to get there. Buildings lack detail and even the occasional rock outcropping or other course-side object doesn’t seem any more impressive than late PSX fare. This is made worse by the fact that even what’s here doesn’t feel ambitious. That’s to be expected and isn’t unreasonable given the focus on standard courses, but it’s still disappointing after the beautiful vistas previous titles in the series offered. One problem is that most of the tracks are dreadfully bland. Initially, only three tracks are available and you’ll have to race on them numerous times (with differing objectives such as elimination races or time-based challenges, not to mention mirrored layouts) to access additional ones. It presents various circuits you must clear to unlock more thrilling courses and a garage filled with beefier muscle cars and flashier sports cars. Though there are various ’jump in and play’ moments and the opportunity to play with your buddies, the bulk of your time with ProStreet will be spent working your way through the ’campaign’ mode. What you’re left with is Need for Speed ProStreet, a generic racing title with the pedigree to produce excitement but with execution that inspires apathy. Take the franchise formula you know and love, remove the police chases and the beautiful scenery, move everything to legal outdoor venues, strip out most of the car customization, and tone down the visual polish because, after all, this is a PSP game we’re talking about.
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